width (0 is source width)
height (0 is source height)
play count (0 is forever)
captures per second. higher value is more accurate but takes longer, lower value is less accurate but is faster
fastest
0.25
0.5
1 (normal)
2
4
8
16
slowest
gif speed. lower numbers make gif faster, higher numbers make gif slower.
image quality
pixel sample interval (lower = more accurate)
none
FloydSteinberg
FalseFloydSteinberg
Stucki
Atkinson
dithering method
serpentine